weyetch: (Default)
Witch ([personal profile] weyetch) wrote2020-03-03 07:15 pm

info post


BASIC INFO

NAME: ■■■■■
A.K.A.: Witch
CANON: Original
AGE: 20s
GENDER: Female (she/her)
SPECIES: Human

FIRST GLANCE

HEIGHT: 5'7"
BUILD: Average
HAIR: Teal, longer in front than in back
EYES: Violet, only right eye visible
DRESS: High femme goth, black & purple, lots of jewelry, ostentatious makeup, always a cape and a pointed hat
DEMEANOR: Aloof and assured
NOTABLE: Opaque patch over left eye, scarring barely visible around area, babyfaced and freckled

PERMISSIONS

BACKTAGGING: !!!
4TH-WALLING:
THREADJACKING: ask first (just to ensure i see it happen)
MIND-READING: ask first
FIGHTING: ask first
ROMANCE: ask first
SMUT:
INJURY:
KILLING:
CROSS-CANON: !!!
CROSS-MEDIUM: !!!
OOC LIMITS

overly-detailed gore (please warn for any gore)
any gore happening with eyes, nails, or fingers
physical torture
warn for child abuse or discussions thereof
homophobia
spiders as more than a passing mention, or any images at all
cannibalism
body horror
FULL INFO

got a daughter who'll eat anything
they like to feed her words words words


OVERVIEW

A young woman who fled a world that persecuted her for her use of magic and ripped open a hole in space-time to learn at a university pocket dimension owned by immortal deity figures. Against school rules, she crafted herself a bionic eye and a robotic crow familiar; these days, specializes in making sure her friend doesn't get killed by those trying to take the book bonded to him, which contains a spell that can kill gods. Impatient, snarky, cagey, and stubborn, with a strong moral center and an ultimate desire to do good, as well as a less-than-secret dorky side that bursts forward at any opportunity to express her scholarly passions.

CHARACTER INFO

Caught practicing magic in a fairytale logic village that didn't much like risks to the leader's uncontested standing or women having power through their own means, ■■■■■ was tried before the council and punished by having her true name taken from her through stolen fae artifacts the otherwise non-magical council members wielded without truly understanding. When she was still able to perform magic—her name had nothing to do with all her study and knowledge—she was decried as a witch and chased out of the town.

When a knight came for the Witch where she'd taken up refuge in the woods, she fought back, losing her eye in the scuffle and killing him in a desperate bid to keep her life. Shaken, she sought distance and the safety that came with it. Through a series of magical mishaps, she found her way to the Universeity.

Immortal deities had set up the Universeity and reluctantly allowed mortals to stay when they began worming their way from all sorts of dimensions into their academy built in the wall of space-time. To keep the peace without becoming overly involved themselves, the extraplanar beings granted a student council fragments of their power with which to enforce the school's primary rule for mortals: no studying outside your world's capabilities. Those from futuristic space stations could not take magic classes, and sorcerers weren't allowed to study robotics. Defiant as ever, Witch found her way into the Black Catalog, an underground coalition of students which secretly stood against the student council under the noses of the planes' rulers to share knowledge amongst each other. Here, Witch learned to combine her magical abilities with other worlds' technology, and crafted herself a robotic Crow to serve as her familiar, and a replacement eye.

Now, the student council and the Black Catalog approach an all-out war despite their usual attempts to keep things under wraps to keep the deities in charge from kicking them all out. Witch, as she's left to go by, quickly ends up in the middle of it all when her disagreements with the Catalog's methods reach a boiling point and her friend becomes everyone's target. Looming over her the whole time is the desperate fear that she has no home to go back to—as long as she means to stay alive, at least.


PERSONALITY
Witch is...
  • inflicted with incurable resting bitchface; between this and a general lack of desire for companionship, she tends to come across as cool and distant.
  • a nerd; she gets incredibly passionate about her studies and learning in general, and takes immense interests in other people's passions, even if they aren't her thing, because nothing's better than something someone cares a lot about.
  • blunt; she speaks plainly, often to the point of being kind of a smartass. ultimately, Witch doesn't really value other people's opinions of her, so she doesn't see any reason not to say just what she's thinking.
  • concerned for your safety; she's used to being the single reasonable competent person in her friends group and has been slotted into the role of making sure the local demon doesn't consume anything that could trigger their moonlight allergy and that their anthrophobe eats at all and that nobody gets killed. she does so very casually, without making it a thing, but she's got that hyper vigilance shit going on and as such is the best-equipped to help everyone manage the minutia.
  • a scholar; her greatest passion is learning, and she's willing to give up a lot for it. Witch loves to learn, loves to teach, and loves—more than anything—to find ways to apply her research. learning for its sake is a joy in and of itself, but nothing makes her happier than using that knowledge in ways that make things better for people
  • righteously furious about Ethics In Academics; she's a strong believer in progress and open sharing of knowledge, but also that if you don't sit down and make sure your creations and studies aren't going to hurt anyone, then your studies are less than worthless. living the double major science/humanities life.
  • terrified of returning home; banishing her to the woods obviously wasn't a good enough end to her, and even if she wanted to keep fighting the forces her hometown will send to kill her (she doesn't), she's not good enough to keep fighting them back.
  • kind; Witch is generally understanding of people and goes into things with the best of intentions. she doesn't like cruelty for its sake and has a strong moral center.
Witch is not...
  • learning magic for the sake of it; she loves learning and doing but firmly believes that you have to reflect on anything you mean to create to make sure you aren't causing harm for it.
  • violent; she has a non-insignificant amount of baggage from the death of the knight who tried to kill her left unaddressed. despite being a combatant, she prefers defensive maneuvers and prefers to inflict as little harm as possible.
  • the mom friend; she looks out for the people she cares about, but won't fuss or hen or overly involve herself in their emotional affairs.
  • going to try to fix anyone; she brings her anthrophobic friend lunch to make sure avoiding a crowded cafeteria means she doesn't eat, asks the homunculus someone built in the basement and then ignored for her opinions and treats her with kind dignity, and stays out of the way of the mad science supervillain when she defects to Witch's friends' side despite a host of moral disagreements, but doesn't go out of her way to teach them how to interact with people, how to accept your own personhood, or how not to be a rat bastard.
  • lonely; she's fairly aloof, and largely content with doing her own thing. she feels no strong need to seek out company.
  • self-conscious; she carries herself with confidence, and while she doesn't necessarily think she's a good person, she doesn't fret about the way she presents herself to the world.
  • addressing most of her problems; her guilt over killing someone, her sadness surrounding being displaced from her home, and her fear about the future are all taking a backseat to her studies and practical approaches to ensuring her safety.
  • able to perform any magic that involves personal, emotional involvement; components such as her own blood or hair; or bargains or bonds with any other being, due to not having her true name. she also cannot speak her own true name, nor is she able to explain the nature of the curse to anyone else.
  • nice; Witch is impatient, willfully tactless, and stubborn. while she can recognize a serious situation and will give it appropriate stock, she doesn't offer day-to-day tedium much more respect than she has to.

INVENTORY
EYE. her bionic eye is normally covered but capable of seeing through her usual eye patch (the image is lying to you; it's completely opaque). a blend of magic and technology, besides just working like a regular eye, it can provide Witch with a list of components in a spell, a magic item, or machines; precisely measure distances, weights, and sizes at a glance; and view scenes in thermal, night, and other alternative visions. the eye cannot pull information out of nowhere, instead using a database Witch curated herself; its knowledge is limited by her own.

WAND. wooden and as long as her forearm. minor technological upgrades, including literally just a taser. Witch doesn't need it to cast magic, but it helps.

CROW. a robotic crow that acts as her familiar. he looks and functions like a regular crow, and is only identifiable as artificial upon very close inspection, or with powers that would let someone discern such a thing. those with the ability to talk to animals may or may not actually be able to speak to him, but he is sapient. the two are close, and Witch treats him as any good witch would treat their familiar.

BROOMSTICK. like, you know, to fly on. this has been given minor technological upgrades for ease of balance, improved autopilot capabilities, steadier flight, and heavier carrying capacities. it's still mostly just your expected witch's flying broomstick, though. you could sweep with it if you wanted.